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Therefore, we recommend you start at a conservative level (none or low), and if you have a graphics card of the latest generation, try the higher ones (medium or high). Post effects provide you with some exciting new graphical options that look great, but as with any graphics option, need to be balanced against a good framerate. In the same config window where you set your ‘Video Settings’ you have a drop down for post effect levels.
Trackmap rfactor 2 dx11 how to#
We’ll start these release notes with a few hints on how to setup the DX11 graphics (regardless of VR): There is a known issue with the replay cams, only one eye has an image. The menus and UI are all in the VR space, but you will need to use mouse and keyboard. Now just click on the single player icon in the Launcher and open rFactor 2. (We have a known issue we are working on where you will not get FFB if SteamVR is not started first)
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To do this, from your library in Steam, right-click on rFactor 2. If you encounter any problems, make sure you validate your locally installed files.
Trackmap rfactor 2 dx11 download#
Now at the bottom of your Steam window you will see the download starting. Open Steam and on the right hand side right-click on “rFactor 2” to bring up the menu.įrom the drop down list, locate and select the beta called “v1108-DX11-open-beta” To try the DX11 open beta, you must first opt-into the DX11 branch – this means essentially you are downloading the DX11 version of rFactor 2 – don’t worry, though! You don’t have to download everything again, it will be a small download to switch between DX9 and DX11. Switching to the DX11 “open beta” (and back) We’ll start these notes with a description on how to activate the open beta, how to configure VR if you want to use that, and then proceed with the release notes, some known issues and a glimpse at the road ahead. Thanks for staying with us on this journey! We have much more in the pipeline, and can’t wait to let you all get your hands on the new user interface, content and some pretty cool features. Importantly, this is an ‘open beta’, meaning we are still working on optimising and improving the fidelity of the engine – your feedback is always welcome. It is a huge update, focused on improving the visual fidelity and creating a foundation to work from. Now it’s finally here and ready for you to enjoy. This is the first important milestone in the continued development of rFactor 2. The long road to DX11 and VR that started just a few months back has brought us to this day – with all of the expectations, promises, teasers and general community fervor encompassing this release. We’ve been bursting with the type of anticipation you get when you’re waiting to give someone a really cool gift. We know it’s been an excruciating wait, even for us.
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